![]() ![]() ![]() ![]() Jon Lord of Deep Purple not even used the Leslie the typical sound came from routing the "straight" outlet of the B3 directly into a guitar valve amp and override it till the desired amout of distortion was obtained, which in combination with the scanner vibrato chills cold on the back and gives you goose bumbs. Most of the rock organists played this organ on stage standing, without the pedal, as the bass is played by another guy, and also in jazz music Jimmy Smith did not use the pedal but played the bass line with his left hand. So I decided to make my own organ, and it should be the "mother of all electric / electronic organs", aĬlassic Hammond B3 with full pedalboard and Leslie cabinet. ![]() What I was missing in regard of the instruments was a rock organ, though different keyboards may fill the gap. Great fun are "live concerts/jam sessions" on stage. There are a lot of events and clubs where rock music is played and performed, and many people in 3DXC like it (me too!). The original post can also be found here.ģDXChat V2.7 World Editor_DE.pdf 3DXChat World Editor_EN.pdf Since meanwhile there are enough alternatives for the English-language version, I will only update the German-language instructions in the future, starting with the version for 3DXChat 2.7 Build> = 421 Upon request of some players, I had also created an English version of this manual. As a PDF document it can be downloaded and printed. Als PDF-Dokument kann es heruntergeladen und auch ausgedruckt werden.įor the German speaking players I have translated Gizmo's instructions for the World-Editor and added some hints and extensions. This manual has all the information you will need to get you started in 3DXChat.įür die deutschsprachigen Mitspieler habe ich Gizmos Anleitung für den World-Editor übersetzt und ergänzt. Da hierfür inzwischen genug Alternativen vorhanden sind, werde ich zukünftig nur noch die deutschsprachige Anleitung aktualisieren, beginnend mit der Version für 3DXChat 2.7 Build >=421įor the German speaking players I have translated Basic Game Manual and added some hints and extensions. Als PDF-Dokument kann es heruntergeladen und auch ausgedruckt werden.Īuf Anfrage einiger Spieler hatte ich auch eine englischsprachige Version dieser Anleitung erstellt. These parts also are grouped separately, so they can be arranged arbitrarily.įür die deutschsprachigen Mitspieler habe ich Gizmos Basic Game Manual übersetzt und ergänzt. When merged into a world the heli appears on a base plate in the sea next to the small island of the "default" world Heli and base plate are grouped separately, so that the helicopter can be easily positioned elsewhere.Īs an "addition" there is a matching ambulance tent in the package as well as a camp bed with "couch" functionality and a double camp bed with "bed" functionality consisting of two combined camp beds with a blanket over the space and cushions. At the pulpit you can lean left and right and do whatever the "wall" trigger allows. As a result, a patient lies correctly (with his head forward) but in some "games" and while sitting, the legs are then between stretcher and heli. Since there is no mirror image of the function trigger, it is installed on the left just as it is on the right. The heli shown here is, in contrast to the already published BELL47G, "playable": The stretchers have the function triggers of the "couch", so the avatars can lie on their back, but of course everything else can be done, which makes fun on the couch. The H13-MASH, mainly used in the Korean War, differs visually from the civilian BELL47G above all by a single tank behind the main rotor instead of the two side tanks and the modified skid landing gear, on each of which a stretcher could be placed under a rather rudimantary protective cover for the head area. It is an early version of the Bell Model 47, which was used in the US Army under the name "H13" and especially in the MASH version got well known by the eponymous film and the television series. Since my BELL47G helicopter pleases so many, I have created another variant of this helicopter, which may be also interesting for the roleplayers among us: ![]()
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![]() ![]() However, Tino is heartbroken when Roxy does not return from the vet one day. Maya and Al have a happy married life with children as do Tino and Roxy. Tino also falls for Al’s dog, a female Landseer named Roxy. Tino decides that his purpose is to make Maya happy, which he proceeds to do by making her meet Al, her classmate whom she begins dating. He is taken in by a lonely college student, Maya, who names him Tino. ![]() The dog is reincarnated as a male Pembroke Welsh Corgi puppy. ![]() The police officer holds Ellie in her arms as the dog passes away. During one of the operations, Ellie tries to save a kidnapped girl from drowning and is fatally shot by the kidnapper. Partnered with a lonely widow, Ellie feels that the job is her true purpose while retaining memories of her past life. Bailey moves in with Ethan’s grandparents and his health grows worse with old age.īailey is born again as a German Shepherd, who goes on to become a police dog named Ellie. Later, Ethan becomes withdrawn as his sports career is ruined and he also breaks his romance with Hannah. Bailey attacks Todd, who drops the firecrackers, leading to his apprehension. However, while jumping out of the house, he injures his leg and ruins his athletic career. Bailey warns Ethan, who saves his mother and the dog. However, an envious boy named Todd throws a firecracker into Ethan’s house, which results in a fire breaking out. He plans to go on a sports scholarship while she plans to go on her academic scholarship. He grows close to the lad whose family life deteriorates as his father becomes an alcoholic.Įthan, meanwhile, begins dating a girl named Hannah and they have decided to go to the same college. Bailey grows up with Ethan and decides that the boy is his life’s purpose. They name him Bailey and convince Ethan’s father to let him stay. However, when they abandon him in their truck to go for a drink, a kindhearted mother and her son, named Ethan, discover the dog and save him from heatstroke. In his next birth, Toby is born as a Red Retriever puppy. While he is playing with his siblings, he is taken away and euthanized and dies wondering if fun is the only purpose of a dog’s life. We are introduced to Toby, a mixed breed puppy, who wonders what the true purpose of his life is. ‘A Dog’s Purpose’ takes place over several years as a dog is reincarnated into different lives. ![]() ![]() ![]() From this release onwards, all Dragon Ball Z games in North America and Europe were released with dual voice language options in English and Japanese. This version was also released in Europe as a re-release of the game under the title Dragon Ball Z: Budokai 3 - Collector's Edition. The North American Greatest Hits version of Budokai 3 adds these costumes, as well as the option to switch the audio to Japanese for the first time in North America. The Japanese version of Budokai 3 added several costumes not present in the North American and European versions. In Europe, it was released on Novemby Bandai, who also released the game in Japan on February 10, 2005. It was released on November 16, 2004, in North America in both a standard and Limited Edition release, the latter of which included a DVD featuring a behind the scenes looks at the game's development. Dragon Ball Z: Budokai 3 (2004) ĭragon Ball Z: Budokai 3, released as Dragon Ball Z 3 ( ドラゴンボールZ3, Doragon Bōru Zetto Surī) in Japan, is a fighting game developed by Dimps and published by Atari for the PlayStation 2. The European PlayStation 2 version also features it, while the later European GameCube version switched back to the original Japanese voice acting because of negative feedback from players who were used to the Japanese dub since the 16-bit era. Once again, the North American versions feature English voice acting from the North American Funimation dub. Some of the added costumes were included in the North American GameCube version. The Japanese version of the game adds new costumes as well as a new stage in story mode. Many of these forms are unique to Budokai 2, including an original fusion between Tien and Yamcha and Super Buu absorbing Vegeta, Frieza, Cell, and Tien and Yamcha simultaneously, which does not appear in future games. The game has 31 playable characters, including fusions of different fighters, and Majin Buu's various absorbed forms. Unlike its predecessor, Budokai 2's story mode, called Dragon World, introduces a unique retelling of all four chapters of Z and plays like a board game as the player assembles a team of Z-fighters alongside Goku to challenge the series' villains. The game features a tournament stage, versus mode, and an item shop. The game was published in Japan by Bandai and released for the PlayStation 2 on February 5, 2004. It was released for the PlayStation 2 in North America on December 4, 2003, and on the Nintendo GameCube on December 15, 2004. Dragon Ball Z: Budokai 2 (2003) ĭragon Ball Z: Budokai 2, released as Dragon Ball Z 2 ( ドラゴンボールZ2, Doragon Bōru Zetto Tsū) in Japan, is a fighting game and a sequel to Dragon Ball Z: Budokai and was developed by Dimps and published by Atari for the PlayStation 2 and Nintendo GameCube. The North American versions feature English voice acting from the North American Funimation dub, while the European versions feature the original Japanese voice acting and several European languages text translations. A cel-shading effect was added to the graphics in the GameCube version. ![]() The story mode also includes a few "what if" episodes to play with the villains of each saga, retelling iconic Dragon Ball events with different outcomes. ![]() Story mode is divided into special chapters, initially having the player fight predominantly as Goku and Gohan through the Saiyan, Namek and Android Sagas before unlocking bonus chapters from different perspectives like Piccolo and Vegeta. Features include a story mode, a versus mode, a tournament stage, a practice mode, and an items shop which allows players to purchase customization abilities using money gained through challenges in the story mode and tournament victories to make custom fighters. The game includes a total of 23 playable characters, and the story follows the first three chapters of the Dragon Ball Z timeline starting with Goku and Piccolo's fight with Raditz in the Saiyan Saga, up to Gohan's final battle with Cell in the Android Saga. It was developed by Dimps and published by Infogrames and later by Atari as a Greatest Hits title for the PlayStation 2 in North America. The game was released in Japan by Bandai on the PlayStation 2 on February 13, 2003, and on the Nintendo GameCube on November 28, 2003. It is the first Budokai game of the series and the first Dragon Ball Z game to be released in all of Europe instead of having specific releases in France, Spain, and Portugal like earlier games. Main article: Dragon Ball Z: Budokai (video game)ĭragon Ball Z: Budokai, released as Dragon Ball Z ( ドラゴンボールZ, Doragon Bōru Zetto) in Japan, is a fighting game released for the PlayStation 2 on November 2, 2002, in Europe and on December 3, 2002, in North America, and for the Nintendo GameCube on October 28, 2003, in North America and on November 14, 2003, in Europe. ![]() |
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